Since its opening, La Scala Paris, a contemporary theater created by Frédéric and Mélanie Biessy, has been committed to multi-disciplinary art forms. “We are witnessing the necessary evolution of sound in live performance and more globally in artistic creation, possibly influenced by parallel ecosystems that are more advanced in this area, including cinema, gaming, virtual reality, and personal audio experiences,” says Biessy. Biessy has served as a producer of live performance shows for several decades and is a founder of theatrical institutions with that include La Scala Paris and La Scala Provence as well as the production label La Scala Music. In addition, HOLOPHONIX announced the appointment of Frédéric Biessy as director of the new company. “Our development plan for the next few years is clear it is guided by what our users and customers wish, demand, and need, and by the challenges they meet,” says Adrien Zanni, researcher-doctor, developer, and HOLOPHONIX partner. Tools to transcode these room acoustic ‘fingerprints’ for reproduction on personal audio devices such as headphones, earphones, etc., in 3D immersive audio High-resolution convolution reverberation tools to capture the acoustic properties of a room and apply them in another space. An active acoustic variability platform, allowing the virtual transformation of the reverberation time in a room, without any additional treatment or acoustic panels. The Continuum project aims to develop, among other things: The company recently announced an ambitious three-year research and development project called “Continuum” in conjunction with IRCAM, Amadeus, and VRTUOZ, with a 1.2 million Euro budget, financed by its own funds and supported by the Caisse des Dépôts within the framework of the France 2030 program. “We have nearly 40 orders from the presentation of the new HOLOPHONIX 128 and HOLOPHONIX 64 immersive hardware sound processors at the Integrated Systems Europe (ISE) trade show,” Byk states. HOLOPHONIX recently announced the release of two new immersive hardware sound processors, and since 2022, the brand has also been marketing a software-only (macOS) platform called HOLOPHONIX Native, designed to enable immersive sound creation and spatial mixing on Apple computers using the app. We have to live up to the challenges and the trust that our customers and users place in us,” Byk continues. “The success of the HOLOPHONIX immersive audio solution and the demands we currently have to meet led us to accelerate its deployment. “Nearly two million spectators have already experienced the HOLOPHONIX sound during the past five years, in the context of hundreds of creative projects or within the numerous cultural institutions equipped with our technology,” he adds.Įxamples of the use of its technology and products include The Cour d’Honneur (Main Courtyard within The Popes’ Palace) Palais des Papes during the Avignon Festival, the Théâtre de l’Archevêché during the International Festival of Lyric Art in Aix-en-Provence, as well as within the Pantheon in Paris, and at major live venues across Europe: the Grand Auditorium of the Bibliothèque Nationale de France (French National Library), the Comédie Française, the Opéra de Lyon (Lyon Opera), the Théâtre National de Chaillot (Chaillot National Theatre), the Scala Paris. “HOLOPHONIX technology aims to democratize immersive sound and spatialized mixing for live performances, to break out of the monophonic or stereophonic paradigm – formats that are still mostly used in the field – to offer users and spectators a new experience of live performances with an augmented sound dimension,” says Gaëtan Byk, founder of the brand. Since its initial product launch in 2017, HOLOPHONIX technology has been adopted by several major institutions in France and worldwide, as well as by many creators, composers, and artists. Amadeus announced that HOLOPHONIX has become its own legal entity with dedicated resources and has increased its total capital stock to 3.99 million euros, and is seeking capital for a first round of financing to accelerate the company’s growth and product deployment.
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